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AirSimmer & Quality of Technical Features A note about how we do it. Rate Topic: ****- 4 Votes

#1 User is offline   Nik Efimov

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Posted 07 October 2007 - 02:33 AM

A lot of questions have been asked lately about whether we model such and such function or not. There seems to be a slight confusion as to what the level of detail of our projects is. I would like to take a moment and amplify on our features.

First of all, our goal is to be the leader in producing ultimate-quality Airbus-based aircraft add-ons for Microsoft Flight Simulator. This is our mission statement, and that’s what the company has in mind every second of its operations.

Secondly, we achieve this goal by employing highly-trained professionals for each part of our projects (such as visual modeling and texturing, flight dynamics, sounds and system programming). We also believe that the flight simulator add-on industry today is primarily a business, and consumers of premium-quality add-ons must receive the same level of service as consumers of other premium-quality products. We achieve this by choosing Flight One as our e-commerce partner. Flight One is known as the leader of the field. It offers consumers a customer-friendly, convenient and secure purchasing experience, as well as a piece of mind with the 30-day money-back guarantee. We work with Navigraph to allow you to have the best and the latest navigation database updates. We provide you with a Support Forum that is viewed constantly, so you get answers to your questions as soon as possible. We work with various companies in aviation industry in order to support our designers and programmers with all they need for proper, thorough, improvisation-free modeling. AirSimmer is one of the next-generation developers who work on their project full-time, rather than working on days-off, while busy with other ‘real-world’ activities.

All of this translates into the final product. We model everything that is required for flight operation of the aircraft, and we do mean it. To give a little technical insight, all of our gauges are written in C++ from day one. All system logics runs outside FS. Essentially, our aircraft uses FS for what the real aircraft uses world environment for. Let’s take ADIRS system, for example. There isn’t just one ADIRS on our A320. There are three. All of them run independently, supplying various aircraft systems with Air Data (such as airspeed, Mach number, atmospheric pressure and angle of attack) and Inertial Data (including present position, track, groundspeed, and wind information). Each of these systems has its own accuracy. One could drift more than the other. Each ADIRS has 9 sub-modes, including fast realignment, excess motion, ATT mode… The synthesis of 3 IRS positions, or MIX IRS position, is complimented by GPS to calculate GPIRS position. The FMGS then properly calculates FM POS (Flight Management Position) using GPIRS, taking into account bias logics. For example, remember that you have to enter runway shift into the MCDU as part of pre-flight preparation? The FMGS uses this shift to come up with the actual position on takeoff (based on runway position in the database, plus runway shift correction), which becomes the FM POS when you advance throttles to takeoff power, overpowering GPIRS position. GPIRS is actually not quite the same as pure GPS position. If you lose the GPS (signal goes down, or there is a failure), the plane doesn’t switch back to MIX IRS (which could cause map shift), but rather the FM POS remains at the last known GPIRS and is calculated further from there using IR data. It is a must for us to go into details like this.

FMGS system does include all Flight Management and Guidance functions. All autopilot modes, all autothrottle modes, and full Flight Management Systems are there. You get real holding entry (direct, parallel or offset, as appropriate), full flight plan management, including alternate and company routing, secondary flight plan, DATA page, pseudo-waypoints, constraints and so on. Our team spent a lot of time for research and development, studying tens of thousands of pages of documentation to bring you the most accurate FMGS model. After all, it is the heart of the A320.

Hydraulic system is another example. We simulate all 3 systems (Green, Blue and Yellow). We model the proper flight control supplies. For example, different spoiler sections are powered by different hydraulic systems. We simulate the bidirectional Power Transfer Unit, (PTU) that equals the pressure in G and Y systems when only one is available. Electrical system is also fully modeled. You get all appropriate bus assignments for all systems. EMER CONFIG, including such details that the EMER GEN is powered not by RAT directly, but by B HYD, which, in turn, is powered by RAT.

Flight controls are also up to the top level. We totally disconnect the conventional FS axes (this is done seamlessly), ‘capture’ all joystick inputs, send them for processing through our simulated ELAC and SEC computers, and then send the filtered signal back to FS. All FBW configurations are modeled (Normal Law, Alternate Law, Direct Law, and Mechanical Backup). The Normal Law includes all protections. Pitch control is simulated in accordance to C* law (C STAR), where pitch rate demand is used at lower speeds, and g-load demand on higher speeds. Our FBW uses the PI (Proportional-Integral) controller to meet the sidestick demand, just like the real Bus. Reconfiguration (Alternate) law is also simulated, including such features as reverting to Direct Law when gear is extended. If you want some chilling experience, you can turn off all five flight control computers (2 ELAC, 3 SEC), putting the aircraft in Mechanical Backup configuration, leaving yourself with a dead sidestick and just rudder, THS (Trimmable Horizontal Stabilizer) and thrust available. Now try and land it. Yes, you do get all that with AirSimmer.

Have you ever heard the ‘MINIMUM’ auto call-out? Do you think it’s triggered when height equals decision height (DH)? Think again. The height at which this call-out is commanded by FWC (Flight Warning Computer) equals to DH+X, where X varies with DH. The ‘RETARD’ callout is dependent on the Throttle Lever position, just like in the real airplane, and will keep playing until you retard the throttles to idle or touchdown, whichever comes first. All our callouts and warning sounds are undistinguishable from the actual ones.

Have you noticed how MODE CHANGE appears on ND when you select another mode? Screen blinking due to power transfer? Yes, we do simulate small things like this, too.

I presented you with but a fraction of the vast list of technical features of our A320 Family. Hopefully, it gives you a little bit of understanding what level of realism we are going for. If you have any questions about the system implementation level of our A320, and whether it is true or not, I suggest you wait for shortly before release. We saved the best for last. Everything will fall into place when we make the next big announcement.

Thank you for your attention!
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#2 User is offline   OSA330

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Posted 07 October 2007 - 02:42 AM

So, your product is 'stand alone', in that it only depends on FS for the enviroment?

That is amazing!! Thanks for your insight, I'm sure it will help people who want to know if something is modeled or not. Now, I have a problem with this... you made an already hard wait, even harder!!! :angry: :lol: Anyway, looking forward to your next announcement, I just hope it isn't far away.

BTW, I just want to mention that this is the best forum for a product I've been to. You guys are really friendly and professional, and always answer our questions. Thanks for that! :)
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#3 User is offline   KillerK

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Posted 07 October 2007 - 05:15 AM

WOW...That just sounds insane....I don't know how you guys are doing this, but I am glad you are...LOL...If that makes any sense...This is one product I looking forward to...And I mean that :blink: :blink: :blink: :blink: :blink: :blink:
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#4 User is offline   Cthulhus

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Posted 07 October 2007 - 09:56 AM

oh my god .... it's AMAZING !! I LOVE your philosophy !!
Xavier Jehl
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Visit us today at Avionic-Online.com
The number 1 for French Flight Simulation !
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#5 User is offline   Ben Voigt

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Posted 07 October 2007 - 10:23 AM

Hi,

will you make the sounds playing from FS or external, too?

Regards, Ben
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#6 User is offline   N700MZ

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Posted 07 October 2007 - 11:59 AM

Wow, no wonder why there is so much time being dedicated to this. Great job and visions guys! Keep up the good work! :D
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#7 User is offline   samolot

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Posted 07 October 2007 - 12:24 PM

I can't wait for the release or even the release date like everyone. AirSimmer is very well organized! Also, the team said that the project is still going to be released in 2007 (probably the end of 207) - that's just 3 months to go! That's not long and the waiting is quite exciting. Every day we have new previews. If we ask for a screenshot the team will always post them. What's most important - AirSimmer created a very friendly environment! In my honest opinion, AirSimmer is really unique. I wish them all the best!

Kindest regards!
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#8 User is offline   Nik Efimov

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Posted 07 October 2007 - 06:08 PM

Here's a tiny bit to illustrate the ADIRS

I guess we could use this thread to preview the little things once in a while :)

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#9 User is offline   Alexis320

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Posted 07 October 2007 - 06:33 PM

Is it a dream ? :o
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#10 User is offline   Epikk

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Posted 07 October 2007 - 07:09 PM

:rolleyes: This is ALL GOOD.
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#11 User is offline   Nik Efimov

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Posted 07 October 2007 - 07:24 PM

View PostBen Voigt, on Oct 7 2007, 06:23 AM, said:

will you make the sounds playing from FS or external, too?

Regards, Ben


The systems and environment sounds are .wav files called by our systems when needed. Both system coding and files themselves are 'outside' FS. I guess we can't say they they run 'outside' FS just because you won't hear them when FS is minimized.
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#12 User is offline   coturnix

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Posted 07 October 2007 - 07:52 PM

???Looking good!!! B) :o :o
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#13 User is offline   Marcopolo31

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Posted 07 October 2007 - 11:32 PM

Nik, your description of the product sounds quite astonishing, I'm really looking forward about it. I have few questions here :
1) Will it be possible to test the CSMG on the ground with the blue elec pump?
2) Is the RAT automatic extension implemented (loss of AC1+2 and VC > 100kts)?
3) Are you sure that F/CTL reverts to direct law at gear extension? I though it goes to direct law on the ground via flare law when <50ft then a gradual transition in 5 seconds to direct law. By the way, will the flare law be there with a positive nose down order to help pilot to "sense" the flare?
All he best to the team.
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#14 User is offline   VulcanB2

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Posted 08 October 2007 - 01:26 AM

Quote

Are you sure that F/CTL reverts to direct law at gear extension?

If I understand the FBW laws properly, from Alternate Law, yes.

@Nik: Any hints as to how close to release you are????

Best regards,
Vulcan.
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#15 User is offline   Roberto

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Posted 08 October 2007 - 05:19 AM

Vulcan

Sit tight, remember that Airsimmer will be released before the end of this year, for FS2004

Couple of months pal, and you'll be flying
Best Regards

Roberto
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#16 User is offline   Nik Efimov

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Posted 08 October 2007 - 05:53 AM

We make no promises when it comes to dates. It's not like we know that we release on such and such day and just won't tell you because we're bad...no, we just don't know yet!

Marcopolo,

1. You must mean EMER GEN. Yes, you can test the operation, turn it on manually, etc
2. RAT. Yes, that is pretty essential
3. There is no diversion in Normal law, but I was speaking about Alternate law. Just like Vulcan said, the aircraft switches from alternate to direct when gear is down. Flare mode is part of Normal Law, and is simulated as well.
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#17 User is offline   Eric-B777ER

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Posted 08 October 2007 - 08:31 AM

View PostNik Efimov, on Oct 8 2007, 05:53 AM, said:

We make no promises when it comes to dates. It's not like we know that we release on such and such day and just won't tell you because we're bad...no, we just don't know yet!


It would appear from reading between the lines that another developer is getting delayed due to the forthcoming patches from MS for FSX in respect to their A320. I realize that their FS9 and FSX versions are being built at the same time which I guess is hindering the release for the FS9 version now as well. Its not their fault...I blame MS/FSX/ACES. I hope these upcoming patches for that crap of a sim FSX will not delay the FS9 release of your A3xx series.
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#18 User is offline   sergejv

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Posted 08 October 2007 - 09:20 AM

View PostNik Efimov, on Oct 8 2007, 07:53 AM, said:

2. RAT. Yes, that is pretty essential

And what about: During RAT deployment and emergency generator coupling (approximately 6-8 seconds), the batteries supply power to AC ESS BUS and DC ESS BUS.
After landing, the DC BAT bus is automatically connected to the batteries when airspeed drops below 100 knots. When the speed decreases below 50 knots, the AC ESS bus is automatically shed, and power is lost to the CRTs.
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#19 User is offline   Nik Efimov

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Posted 08 October 2007 - 11:53 AM

Have you been reading CBT's lately? ;)

Here's the idea.

Suppose we have a description of how XX system works (and we DO have extensive descriptions of how all the systems work). We follow it word by word (providing it's applicable to FS), and implement the described features in our products. It's a very simple concept :)

Short Answer: yes
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#20 User is offline   sergejv

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Posted 08 October 2007 - 12:23 PM

Thanks.
Nik, it was only question. The information I get from Airbus ATA-24 "TECHNICAL TRAINING MANUAL
MECHANICS / ELECTRICS & AVIONICS COURSE 24 ELECTRICAL POWER" :) and from Airbus study notes not from CBT.
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